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 Jun 15 - 21, 2006 
The Novint Falcon

Feature

Bird of Prey

Introducing the Novint Falcon

By Austin Blandford

Since the infancy of computers, people have been trying to develop better interfaces for playing games. The first attempt at a controller was merely a spinning dial on what looked like a television remote. Various companies attempted to improve the methods of controlling video games, leading to the invention of the joystick, d-pad (arrow buttons on a controller) and countless other ridiculous-looking devices.

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Garrett Tapia in his home turf--the arcade.
Wes Naman

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Geeks Ain’t What They Used to Be

Video Gaming in Albuquerque

By Amy Dalness

Before the advent of the Internet, there were video games. Before cell phones and e-mail connected us with friends far and near, the earliest gamers flocked to arcades to play the latest Atari masterpiece with their peers. With a series of zeros and ones, some applied mathematics and some sweet hardware, a subculture was born.

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Flame on!

Feature

Ecstatic Technology

The Transcendental World of the Japanese Shooter

By Jerry Cornelius

The primary urge of video gaming is to shoot.

In the beginning (1962 to be precise) was Spacewar, a monumental gaming achievement. For the first time in the history of the world, players could shoot at each other on a computer screen. There was thrust, there was rotate, there was hyperspace, and it was good.

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Get Your Game On!

By Amy Dalness

Hardcore gamers and part-time button smashers unite! There's a weekend full of events to satisfy even the most persistent gaming addiction. Grab some Bawlz, your lucky controller and don't forget to put on clean socks--it's game time.

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Feature

The Gamer Dictionary

By Marisa Demarco

Lost in the forrest of acronyms and shorthand that is gamespeak? You're a n00b. It's OK. The Alibi is here to drop a few linguistic breadcrumbs so you can find your way through the cybertrees. Here's a really, really abridged dictionary of the terms serious gamers use, usually when playing online with other nerds:

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Bye-bye Bowser.

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I'll Super Smash You Up

By Amy Dalness

Competitive gaming. I knew it existed on some level. In high school, my friends had two favorite pastimes: paintball and LAN parties. Both included high-powered equipment, shooting stuff and me screaming like a chick in a slasher movie as I fired aimlessly at my assailant. And then died. A lot. We never had real tournaments; we were in it for the bragging rights. I was just known for my screeching.

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