V.21 No.7 | 2/16/2012
Technically dazzling 3D dance doc likely to leave viewers dizzy
V.19 No.26 |
This Week In Games 7.2.10
Holy, crap! Ebert cries uncle in the games as art debate. About damn time, dog.
That 3D thing they're pushing into home TVs and with the 3DS? Long term exposure can totally screw up children's eyesight.
This whole making you pay again for the nice version of old games thing is looking pretty good to Sony.
But hey, at least they know what we really want is HD Ico and Shadow of the Colossus.
Metro 2033 gets a sequel, AND it's in 3D.
Now I want to see it wade knee deep through a residential neighborhood (not mine)!
Bizarre: A judge games with a defendant he's sentenced in the past, and flees his job when outed.
You'll have to wait a little longer to kick zombie ass with Chuck in Dead Rising 2.
V.19 No.19 | 5/13/2010
The Daily Word 5.11.10: Oil Blame Game, Playboy in 3D, Carol Burnett for SNL
No one wants to take blame for the massive oil spill in the Gulf, now up to 4 million gallons.
Playing hooky a thing of the past? Northern Arizona University proposes an electronic monitoring system for student attendance.
Playboy jumps on the 3-D bandwagon with a 3-D centerfold spread.
The Pope calls the Catholic church sex abuse scandal “terrifying.”
AT&T has the iPhone exclusively through 2012.
After Betty White’s wonderful SNL appearance, Facebook now campaigns for Carol Burnett.
The Arizona boycott over the new immigration law, including a boycott of the MLB All-Star game in 2011, is expected to put a huge dent in the tourism industry.
Las Cruces to remove its red light cameras over the next few days.
Thieves are stealing iron water covers throughout the city, and no one really knows why.
Those ridiculous gale-force winds are coming back late this afternoon.
V.19 No.15 | 4/15/2010
The mad science of Fab Lab ABQ
V.19 No.14 |
What Are You Playing This Weekend?
I'll be playing Heavy Rain this weekend. For those of you not familiar, Heavy Rain is a PS3 game where you investigate a series of child murders via four separate characters, and it provides more of what you'd expect from an interactive fiction than a video game proper. Graphically, it's stunning (though the brought-to-life-manikin humans are somewhat unsettling), and the way in which the story unfolds through the four characters is handled amazingly well. Some can even die during the course of the game, and the story will continue for the others. I did finish the game the other night, but it was a sliding across the finish line with 3 blown tires sort of thing, and I'm feeling pretty compelled to go back to where things got off the rails and patch together a different ending.
I'll also be playing some games from the Kokoromi site. Kokoromi is a collective of Montreal-based experimental game designers and curators who orchestrate games-as-art events. Currently I'm running through the list of submissions to the Gamma 256 event of November 2007 where developers were constrained to making games that fit within a 256x256 pixel window. Some feel a little slapped together, others don't work, but so far at least two are great: Jason Rohrer's Passage, and Jim McGinley's Mondrian Provoked. And if I can find my red/blue 3d glasses anywhere, I'll check out some of the submissions to Gamma 3D as well.
How about you? (Poll after the jump)
Supper with Santa at The Shark Reef Café
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