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V.19 No.37 |
H^usky calls TLO vs Hasu

Video Games

What Are You Playing This Weekend?

By John Bee [ Fri Sep 17 2010 9:04 PM ]

I'm trying to get a StarCraft II match going with my one friend who's willing to play RTS games with as borderline an RTS player as myself. He's running on a guest pass I got with the game, and I'm hoping to burn through it before the weekend's out.

My son continues to insist I play Cave Story for him (he's still a bit young to pull off much platforming), which is still a terrific game. So far it hasn't been very difficult (I hear this persists for the duration), but I'm neither skilled nor masochistic enough to play something more challenging like Mega Man 9, which I've never managed to squeeze much more than 3 minutes of play out of. Cruel. Compared to that, Cave Story is a walk in the park. On Maui. At sunset.

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V.19 No.36 |
Cave Story
Cave Story
By John Bee [ Fri Sep 10 2010 5:20 PM ]

StarCraft II! I got a 2 week (or 7 hours of play, whichever comes first) guest pass from a friend, and it runs out this Saturday evening. So far I'm enjoying the game, but am woefully short on chops. I may spend a good part of my remaining time playing through the tutorials, just so I can exit with some amount of dignity. The first few levels were relatively easy, but as the game has added more things to keep track of at once, my success rate pitched dramatically downward. Some of this is that I'm not the best real-time strategy person, but getting some skills could really help.

My other plan is to play Cave Story on the Wii. I've gotten through a couple of levels so far, and I'm finding it pretty terrific. I wound up buying it in a roundabout way. I was trying to explain to my son that really old Mario games existed before Super Mario Galaxy, so I got Super Mario Bros. from the Wii store to show him what the old school was like. It's just as good as it was back when I played the arcade version at my local P & C grocery store, but the absence of modern things like savegames makes it a steep hill to climb, and the constant repetition (of me dying) has bored the boy to tears. The cure for that was Cave Story. It's also a platformer, but you can save, go backwards, shoot neat guns (bubble gun!), and not die anywhere near as often as in Super Mario Bros. Better yet, you don't have to pay for it if you don't want to! Cave Story was released for free on the PC in 2004, and is easily available to this day.

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V.19 No.35 |
Portal 2 multiplayer hands-on at PAX Prime 2010

Video Games

This Week In Games 8.5.10

By John Bee [ Sun Sep 5 2010 12:14 PM ]

Duke Nukem Forever was playable at PAX this weekend. It's being developed by Gearbox (Borderlands), who will hopefully be able to put a cap on the game's 14 year dev cycle. Here's some shakycam gameplay footage.

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V.19 No.34 |
The Facade 2, 2010, Left 4 Dead 2
Robert Overweg
The Facade 2, 2010, Left 4 Dead 2

Video Games

This Week In Games 8.29.10

By John Bee [ Sun Aug 29 2010 4:25 PM ]

How awesome is this Dragon Age 2 trailer?

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V.19 No.29 |
I think he's squinting from the smoke.
I think he's squinting from the smoke.

Video Games

StarCraft II Released Today

By John Bee [ Tue Jul 27 2010 12:58 PM ]

When you hear that a game has been in development for a very long time, it often spells doom, or at the very least mediocrity, for the title. Just look at games like Duke Nukem Forever, which was a disaster for several studios, and after 13 years of perpetual development it's still not out, or Too Human, which was announced during 3 separate console generations before it was finally released on the Xbox 360 to a resounding indifference. Way over at the other end of the spectrum, though, sits StarCraft II, the exception that proves the rule. Unlike most other developers, Blizzard is such a hugely profitable company that it can actually afford to keep a game in an extended development cycle, and today's release is the culmination of at least 7 years' work. I've known this for a while now, but I'm still a bit stunned they did that (mostly) on purpose. Here's to hoping it'll be as awesome as they clearly want it to be, and check below for extra tidbits about the game.

Collector's Edition unboxing!

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Sometimes being a kid is hard: Limbo

Video Games

This Week In Games 7.23.10

By John Bee [ Fri Jul 23 2010 8:38 PM ]

Microsoft Kinect finally gets a price. Is $150 too much to have your television watch you?

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V.19 No.28 |
The Guild. Codex contemplates.
The Guild. Codex contemplates.

Video Games

This Week In Games 7.17.10

By John Bee [ Sat Jul 17 2010 9:38 AM ]

Check out these great Club Nintendo giveaway shirts.

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V.19 No.19 |
Red Dead Redemption Launch Trailer

Video Games

This Week In Games 5.14.10

By John Bee [ Fri May 14 2010 5:40 PM ]

I'm still hyperventilating a bit over Red Dead Redemption - May 18th can't get here soon enough.

Little Big Planet 2 got announced & the crowd sourcing looks nicer than ever.

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V.19 No.18 |

Video Games

More Peeps At StarCraft 2

By John Bee [ Thu May 6 2010 1:21 PM ]

Sometimes it seems like everyone in the world besides myself is in the ongoing StarCraft 2 multiplayer beta. That's OK, though, because I pretty well suck at playing against humans in real-time strategy games, so up until now I've only been paying scant attention to Blizzard's upcoming blockbuster.

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V.19 No.17 |
Simon Cottee's Rule

Video Games

This Week In Games 4.30.10

By John Bee [ Fri Apr 30 2010 1:24 PM ]

Starcraft II beta now on the Mac.

MS killed the original Xbox Live service on the 15th, but a group of dedicated Halo 2 players are keeping their boxes attached 24x7. Even though the service is gone, they can keep playing as long as they don't disconnect.

A California law criminalizing the sale of mature games to minors will go to the Supreme Court.

The battle between Activision and Call of Duty Modern Warfare 2 developer, Infinity Ward, just got substantially bloodier.

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V.19 No.16 |

Video Games

South Korea Rocked By StarCraft Cheats

By John Bee [ Thu Apr 22 2010 2:47 PM ]

Even though it's 12 years old, Blizzard Entertainment's StarCraft is still one of the most popular competitive online games today. A big part of that success is due to its reception in South Korea. StarCraft has sold nearly 10 million copies since release, and 4.5 million+ of those were sold in South Korea. Over the years, South Korea's competitive StarCraft tournaments have evolved into a bonafide electronic sports industry, boasting millions of viewers and extensive corporate sponsorship for teams.

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