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V.19 No.38 |
Can I get a cannon-gun Hell Yeah?

Video Games

This Week In Games 9.26.10

By John Bee [ Sun Sep 26 2010 9:47 PM ]

10 minutes of some pretty amazing Bioshock: Infinite gameplay footage.

Lionhead Studio's 11 year-old boy simulator, Milo, got axed.


Pokemon: Black and White sold 2.6 million copies in 2 days in Japan.

The truly interesting looking Bulletstorm gets a cannonball gun.

Netflix finally treks north - Canadian PS3 and Wii owners can start streaming right now. Sorry, Canuck 360 owners, you'll have to wait until "soon" gets here.

In a not so genius move, last week Good Old Games pretended to go out of business to ... attract business. What they got was ire. And business.

StarCraft II gets its first post-launch balance patch.

Man, for a game sold on its online coop capabilities, Lara Croft and the Guardian of Light is missing a lot of online coop.

A Mad Max open world game? Count me in (though I hope this guy is retired).

Yep. Inception video game.

Rumor: HD collections of Prince of Persia and Splinter Cell series are coming.

Little Big Planet 2 has been delayed until next year.

Cave Story is going portable, and thankfully is being developed by the same studio (Nicalis) who put out the Wii version.

Xbox 720? Not going to happen anytime soon, says MS exec.

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V.19 No.32 |
Milo
Milo

Video Games

Peter Shows Milo At TED

By John Bee [ Wed Aug 18 2010 1:45 PM ]

Today's TED talk is from Peter Molyneux, Creative director for Microsoft Game Studios Europe and famed developer of the Fable series of games. When the Microsoft's Project Natal was first announced (now called Kinect), Molyneux showed off Milo, a virtual 11 year-old boy you could interact with via Natal's unique controller-free interface. At the time, Milo's job was really to help evangelize the Natal and the potential of such an interface, but Molyneux's studio has continued to develop the software, and Milo has begun to form up as something approaching an actual product. The demo is really worth watching, partly just to see the thing in motion, but mostly to hear Molyneux talk about the bits of Milo's design (including his mind) that are literally out of the box.

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