V.22 No.37 | 9/12/2013
Webgame Wednesday: Pause Ahead
By Devin D. O’Leary [ Wed Sep 11 2013 2:57 PM ]
Pause Ahead is a punishing run-and-jump puzzle platformer with an inventive twist. At any given time, you can pause the game, freezing the assorted deadly obstacles (buzzsaws, spikes, monsters, etc.) in their tracks. Your character, however, maintains whatever momentum he had prior to the pause. The kick is that you can't control him during the pause. He just keeps flying along—hopefully not into the arms of another deadly trap. The objective is to get though the levels as quickly as possible. It's kinda like Super Mario Bros. on speed. Better have your fast-twitch reflexes honed for this one.
V.22 No.32 | 8/8/2013
Webgame Wednesday: Adventure Time Game Creator
By Devin D. O’Leary [ Wed Aug 7 2013 4:39 PM ]
Cartoon Network's "Adventure Time" is the greatest cartoon on TV right now because it totally is. Now shut up. The folks at Cartoon Network have pumped out tons of cool "Adventure Time" games over the years. Now you can actually manufacture your own. The Adventure Time Game Creator allows you to choose settings, backgrounds, characters and so much more to build your own platform-style action game. Each character (from Flame Princess to Ice King) has his or her own set of powers and weaknesses. Set up traps, monsters and other obstacles to challenge them. If you aren't feeling all that creative, you can always try out the hundreds of levels that have been submitted by other fans. Slamacow!
V.22 No.21 | 5/23/2013
Webgame Wednesday:The Great Gatsby
By Devin D. O’Leary [ Wed May 22 2013 12:38 PM ]
This has been around for a while, but with Baz Luhrmann's 3D version of The Great Gatsby doing gangbusters at the box office, it seems like a fine time to revisit the (faux) NES version of The Great Gatsby. This straight-faced, side-scrolling brawler take on F. Scott Fitzgerald's seminal Jazz Age novel is fun, fitting and proof positive that Luhrmann isn't the only guy around screwing with the classics.
V.22 No.20 | 5/16/2013
Webgame Wednesday: Test Subject Complete
By Devin D. O’Leary [ Wed May 15 2013 3:22 PM ]
The jobs you have as a video game player... In Test Subject Complete, you're a tiny blob of fluid injected into an itty-bitty robotic power suit. Your job is to navigate a deadly-micro-organism-filled maze while a creepy mad scientist watches over you and chuckles. Hey, it's a living.
V.22 No.14 | 4/4/2013
Webgame Wednesday: Super Stock Take
By Devin D. O’Leary [ Wed Apr 3 2013 4:07 PM ]
You are a monkey and you work for a horrible boss and you get paid peanuts: Now as true in video games as in real life. In the puzzle platformer Super Stock Take you are a simian stockboy working in the warehouse answering to the whims of a blowhard boss. Jump here, grab that, retrieve this. The key here is your ability to pick up and move large boxes, which you'll need to do a lot of to reach your goals. Move quick, though, you make more peanuts the faster you solve the puzzles. Yeah, peanuts!
V.22 No.12 | 3/21/2013
Webgame Wednesday: Hopagon
By Devin D. O’Leary [ Wed Mar 20 2013 4:18 PM ]
Hopagon is a one-button platforming-style game. You play a small, smiling block who must jump (or, in the parlance, "hop") over larger, frowning blocks. Sounds simple, no? Since you've only got one button to mash, though, this game isn't going to make it easy on you. Your jumping must be incredibly precise to get through each fast-paced, seconds-long level. What are you waiting for? Get hopping!
V.22 No.8 | 2/21/2013
Webgame Wednesday on Thursday: 400 Years
By Devin D. O’Leary [ Thu Feb 14 2013 12:17 PM ]
In the innovative, experimental game 400 Years, you play a big-headed, kind-hearted dude who just wants to save the world. But you've only got 400 years in which to pull it off. Sounds pretty easy, huh? Unfortunately, you'll be doing it through the unusual mechanic of time manipulation. You have the ability to speed the clock, forcing the world to race through the seasons, letting years zip by at the touch of a button. Need a lake to freeze over, so you can walk across it? Just wait until winter. Need a tree to grow to climb higher? Just wait a few years. Suddenly 400 years seems kinda short. You'll spend a lot of time standing around waiting in this unusual game, so patience is something of a virtue. What are you waiting for? Get to waiting.
V.22 No.6 | 2/7/2013
Webgame Wednesday: Plunger
By Devin D. O’Leary [ Wed Feb 6 2013 6:02 PM ]
Nitrome, one of the Internet's leading developers of awesome free games has released its newest, Plunger. You control a cute robot thing equipped with four directional plungers. Shoot the plungers vertically or horizontally to navigate a maze. Connect various electrical points with your plunger lines and you move on to the next level. This game's unique control scheme makes it a real standout in the platformer category. Just be on the lookout for the game's increasing hazards.
V.22 No.5 | 1/31/2013
Webgame Wednesday: Fae
By Devin D. O’Leary [ Wed Jan 30 2013 2:18 PM ]
Sometimes fast is good. Sometimes red is bad. As true in real life as it is in the zippy action platformer Fae. Jump your little ... head-thing around a maze of platforms and walls. Don't touch anything that's red. And get a move on, this is a race against time, people!
V.21 No.38 | 9/20/2012
Webgame Wednesday: Broken Robot Love
By Devin D. O’Leary [ Wed Sep 26 2012 12:52 PM ]
Broken Robot Love casts you in the role of, well, a broken robot. You're a small, sad toy that has been cast aside. Your goal is to return to your young owner, a better and stronger plaything. The only thing standing in your way is a backyard maze full of of lava, pirates and other deadly obstacles. Sucks to be you. This puzzle platformer will have you placing blocks and jumping quickly (and I do mean quickly) in order to make your way to the next treacherous level. No dawdling! Get moving!
V.21 No.19 | 5/10/2012
Webgame Wednesday: Recursion
By Devin D. O’Leary [ Wed May 23 2012 4:13 PM ]
Recursion is a nifty platformer, neatly haunted by the ghosts of Super Mario Bros. Your ship has crashed on a mysterious world, and you must escape by collecting stars and raising flags. (OK, I don't get the connection either.) What makes this one stand out is its warped puzzles and clever art style--which transforms 8-bit gaming into a near-needlepoint experience.
V.21 No.15 | 4/12/2012
Webgame Wednesday: Sky Island
By Devin D. O’Leary [ Wed Apr 11 2012 3:05 PM ]
Sky Island will probably look very familiar to a lot of video game players. It borrows more than a little inspiration from a certain game starring a couple of plumbers, some turtles and a whole lot of blocks. But, unlike Super Mario Bros., Sky Island can't be solved by simple 2D platforming. Occasionally, you'll be required to grab the screen with your mouse and rotate it. Depending on which direction you move it, the playfield will change drastically. You'll surmount certain obstacles, reveal new items to collect and open whole new pathways. Half platformer, half puzzler, Sky Island is a nifty variation on and old formula.
Where-Wear and Middlescapes Opening Receptions at April Price Project Gallery
New works by Ann Dunbar, Alan Paine Radebaugh, Gus Foster and more. Part of the citywide On the Map exhibition. Runs through 4/30.
Golden Gloves of New Mexico at McKernan Events CenterMore Recommented Events ››