V.19 No.37 |
What Are You Playing This Weekend?
By John Bee [ Fri Sep 17 2010 9:04 PM ]
I'm trying to get a StarCraft II match going with my one friend who's willing to play RTS games with as borderline an RTS player as myself. He's running on a guest pass I got with the game, and I'm hoping to burn through it before the weekend's out.
My son continues to insist I play Cave Story for him (he's still a bit young to pull off much platforming), which is still a terrific game. So far it hasn't been very difficult (I hear this persists for the duration), but I'm neither skilled nor masochistic enough to play something more challenging like Mega Man 9, which I've never managed to squeeze much more than 3 minutes of play out of. Cruel. Compared to that, Cave Story is a walk in the park. On Maui. At sunset.
How about yourselves? Any gaming in the works this weekend? Halo: Reach players, I'm looking at you ...
V.19 No.36 |
By John Bee [ Fri Sep 10 2010 5:20 PM ]
StarCraft II! I got a 2 week (or 7 hours of play, whichever comes first) guest pass from a friend, and it runs out this Saturday evening. So far I'm enjoying the game, but am woefully short on chops. I may spend a good part of my remaining time playing through the tutorials, just so I can exit with some amount of dignity. The first few levels were relatively easy, but as the game has added more things to keep track of at once, my success rate pitched dramatically downward. Some of this is that I'm not the best real-time strategy person, but getting some skills could really help.
My other plan is to play Cave Story on the Wii. I've gotten through a couple of levels so far, and I'm finding it pretty terrific. I wound up buying it in a roundabout way. I was trying to explain to my son that really old Mario games existed before Super Mario Galaxy, so I got Super Mario Bros. from the Wii store to show him what the old school was like. It's just as good as it was back when I played the arcade version at my local P & C grocery store, but the absence of modern things like savegames makes it a steep hill to climb, and the constant repetition (of me dying) has bored the boy to tears. The cure for that was Cave Story. It's also a platformer, but you can save, go backwards, shoot neat guns (bubble gun!), and not die anywhere near as often as in Super Mario Bros. Better yet, you don't have to pay for it if you don't want to! Cave Story was released for free on the PC in 2004, and is easily available to this day.
How about the rest of you? Got any thing good in the works for the weekend?
V.19 No.35 |
This Week In Games 8.5.10
By John Bee [ Sun Sep 5 2010 12:14 PM ]
Duke Nukem Forever was playable at PAX this weekend. It's being developed by Gearbox (Borderlands), who will hopefully be able to put a cap on the game's 14 year dev cycle. Here's some shakycam gameplay footage.
Bangai-O, hands down my favorite Dreamcast game, is getting the Xbox Live Arcade HD treatment. Hopefully they retain the crazy. It debuted at PAX this weekend - here are some first impressions from TVGB.
StarCraft II sold over 3 million copies in its first month.
In Australia, it's now OK to sell something, and then take it away without repercussion.
Kotaku has new Wii game stats up.
The collaboration between Oddworld Inhabitants and Just Add Water bears its first fruit - Stranger's Wrath on PS3 for early 2011.
More Portal 2 was revealed at PAX this weekend.
Upcoming WoW patch leaves Power PC based Macs behind.
The Xbox Live Gold subscription price will go up as of 11/1/10 - buy those cheaper subs now, kids!
Deadspace 2 multiplayer will be soldiers vs necromorphs.
There could be a Resident Evil 6 announcement very soon.
V.19 No.34 |
This Week In Games 8.29.10
By John Bee [ Sun Aug 29 2010 4:25 PM ]
How awesome is this Dragon Age 2 trailer?
University of Florida adds a StarCraft studies honors course to teach resource management.
FTC slaps PR firm over fake iTunes store game reviews.
Portland bike lanes now have Mario Kart powerups. Automobile commuters better watch out for that blue shell.
Virtual photographer squeezes unintended art out of game glitches.
Here's another entry in the ever growing realm of game generated machinima. This time it's Mirror's Edge meets the Half-Life universe.
EA isn't going to back down on including Taliban fighters in Medal of Honor multiplayer.
Mega Man Online trailer - more like Akira than NES.
Ever look back on your gaming life and think, "I should sue ..."?
Zynga sued over Mafia Wars name.
V.19 No.29 |
StarCraft II Released Today
By John Bee [ Tue Jul 27 2010 12:58 PM ]
When you hear that a game has been in development for a very long time, it often spells doom, or at the very least mediocrity, for the title. Just look at games like Duke Nukem Forever, which was a disaster for several studios, and after 13 years of perpetual development it's still not out, or Too Human, which was announced during 3 separate console generations before it was finally released on the Xbox 360 to a resounding indifference. Way over at the other end of the spectrum, though, sits StarCraft II, the exception that proves the rule. Unlike most other developers, Blizzard is such a hugely profitable company that it can actually afford to keep a game in an extended development cycle, and today's release is the culmination of at least 7 years' work. I've known this for a while now, but I'm still a bit stunned they did that (mostly) on purpose. Here's to hoping it'll be as awesome as they clearly want it to be, and check below for extra tidbits about the game.
Collector's Edition unboxing!
Some pretty nice StarCraft II toys.
A daisy chain of StarCraft races/
StarCraft II, the airplane.
Here's some advice on keeping your shiny new Battle.net account from getting hacked.
The game also ships with a very in-depth editor, which is a development environment in its own right. It can be pushed so far as to create games like Tetris, cart racers, or even bullet-hell shooters. Obsoive.
And, of course, you can already torrent the game at your convenience.
This Week In Games 7.23.10
By John Bee [ Fri Jul 23 2010 8:38 PM ]
Microsoft Kinect finally gets a price. Is $150 too much to have your television watch you?
Julian Murdoch's MAME cabinet, Part 3.
American McGee still has it, whatever it is. Alice: Madness Returns teaser.
The previously Britain-only Doctor Who adventure games are now available (exclusively) from Direct-2-Drive.
Also at Comic-con, a Dead Space 2 animated feature and graphic novel reveal.
For all you stealth assassination fans out there, there's going to be a Hitman 5.
Eurogamer has put together an extended time lapse of Red Dead Redemption's stunning environments.
StarCraft 2 is out this coming Tuesday, and Blizzard dropped this sweet trailer to celebrate.
V.19 No.28 |
This Week In Games 7.17.10
By John Bee [ Sat Jul 17 2010 9:38 AM ]
Check out these great Club Nintendo giveaway shirts.
Valve's new game, Alien Swarm, is a free, four player coop bug hunt, and will be available through Steam on July 19.
Season 4 of The Guild has launched!
Blizzard gives a calm and reasonable explanation of Real ID. Extremely calm, in fact, considering their forum goers' behavior during the debacle. Democracy in action?
Double Fine is working on 4 small games, and there will be no Brutal Legend 2.
Sony announces a variety of Playstation Move bundles and pricing.
V.19 No.19 |
This Week In Games 5.14.10
By John Bee [ Fri May 14 2010 5:40 PM ]
I'm still hyperventilating a bit over Red Dead Redemption - May 18th can't get here soon enough.
Little Big Planet 2 got announced & the crowd sourcing looks nicer than ever.
Gamer pitches perfect game in MLB 2K10 and gets a 1 million dollar check.
The Medal of Honor reboot goes right for the "why we fight" duct.
Facebook is either getting right, or shitting where it eats, I can't tell.
Graphic showing how game worlds are getting ever larger. And here I was thinking GTA San Andreas was huge. Small potatoes, guy.
StarCraft II Galaxy Editor is just wicked badass. It can even do a bullet hell shooter.
V.19 No.18 |
More Peeps At StarCraft 2
By John Bee [ Thu May 6 2010 1:21 PM ]
Sometimes it seems like everyone in the world besides myself is in the ongoing StarCraft 2 multiplayer beta. That's OK, though, because I pretty well suck at playing against humans in real-time strategy games, so up until now I've only been paying scant attention to Blizzard's upcoming blockbuster.
V.19 No.17 |
This Week In Games 4.30.10
By John Bee [ Fri Apr 30 2010 1:24 PM ]
Starcraft II beta now on the Mac.
A California law criminalizing the sale of mature games to minors will go to the Supreme Court.
Cub scouts get video game awards.
This is a little bit old and out of date, but hey, so is Roger Ebert.
A (potential) kids trading card game about actual real things!
French Atari bling.
V.19 No.16 |
South Korea Rocked By StarCraft Cheats
By John Bee [ Thu Apr 22 2010 2:47 PM ]
Even though it's 12 years old, Blizzard Entertainment's StarCraft is still one of the most popular competitive online games today. A big part of that success is due to its reception in South Korea. StarCraft has sold nearly 10 million copies since release, and 4.5 million+ of those were sold in South Korea. Over the years, South Korea's competitive StarCraft tournaments have evolved into a bonafide electronic sports industry, boasting millions of viewers and extensive corporate sponsorship for teams.
All of that could come to a screeching halt, though, since it was announced last week that widespread game fixing by illegal gambling profiteers has been rampant in e-sports since 2006. There is even some indication that tournament promoters were aware of the issue, but kept quiet, not knowing how to handle the situation. Several players have been implicated, including some of the most revered of all time. This is doubly bad news for Blizzard's upcoming StarCraft 2, which was hit with an adults only rating by South Korea's Games Rating Board just last week. Blizzard has stated they intend to fight the rating.
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