At TED 2010 Jane McGonigal outlines how, when applied correctly, online gaming can solve some of the bigger problems facing the world today - only 21 billion hours of collective game play a week required.
Friday, Sep 9: NM Game Jam
GDC 2010, the Podcasts
The 2010 Game Developer's Conference in San Francisco wrapped up this past Saturday. As you would expect, the conference attempts to keep the focus off PR and on developer idea exchange, but games journalists descend upon the event just the same, recording rigs in hand. GDC week podcasts are easily some of the more interesting coverage during the year, since developers and journalists are less focused on any particular game than they are on the conference itself. That collision of newsy vs. developer perceptions is often very enlightening (entertaining, too), and well worth a listen.