Can’t Sleep. Must Make Game.

Marisa Demarco
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1 min read
CanÕt Sleep. Must Make Game.
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A happy zombie version of my husband stumbled home Sunday evening.

Twelve artists and programmers met at the UNM ARTS Lab on Friday to participate in the
First Annual Global Game Jam, put together by the International Game Developers Association. The challenge: to make a video game from scratch in 48 hours.

The game had to be based on the phrase, “As long as we have each other, we’ll never run out of problems.”

Each crew also had to choose one of these three words: blind, broken or clean.

Teams from around the globe participated: South Africa, Turkey, Venezuela, Denmark, to name a few. More than 300 games were entered. The Albuquerque faction, called Chupacabra, chose “blind” from the list of words and made a two-player, 2D game called “
ChromaGeist.” It’s pitch black (but growing lighter as you approach dawn). You’re in a haunted house, and you’ve got only a flashlight to defend yourself from ghosts.

Eric Renz-Whitmore and the
Rio Grande chapter of the IGDA organized and sponsored our local contingent.

You can browse all of the submissions
here.
CanÕt Sleep. Must Make Game.

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